Digimon TCG Slang and Terminology Guide
In addition to official terminology when learning the Digimon TCG, it’s important to learn unofficial terms and shorthand. Here’s a list of things to know.

Source: DigimonCard
Official terminology for Digimon Ranks
In the interest of readability, the Digimon TCG opts for “Levels” instead the names of each evolution. Starting at Level 2, you may hear Digimon fans say these instead of levels.
- “Lvl.2s” – “Babies” / “(Digi)Eggs” / (Digi)Tamas” (Digi-Tama being Japanese term for Digi-Egg)
- “Lvl.3s” – “Rookies”
- “Lvl.4s” – “Champions”
- “Lvl.5s” – “Ultimates”
- “Lvl.6s/7s – “Megas”
Digimon TCG Shorthand
Most slang named after a Digimon often (but not always) shorten the Digimon’s name to exclude the “mon” at the end.
- “Psychemon” – Refers to the most common floodgate the prevents playcost reduction.
- “Pomu” – Refers to the most common floodgate that prevents play by effects.
- “Gazi” – Refers to the most common floodgate that prevents non-Tamer effects gaining memory
- “Nidhogg” – Refers to BT4-062 Nidhoggmon‘s effect to Spin all suspended Digimon.
- “Lobo/Hybrid for Game” – Evolving a tamer to Lethal. BT4-025 Lobomon was the most popular.
Digimon TCG Terms
A mix of shortened and completely custom terms that players commonly use in place of official terminology.
- “Retal” – First half of the “Retaliation” Keyword. Usually as part of a Retaliation + Blocker combination.
- “Searcher” – Digimon with (usually On Play) effects that reveal the top X cards and add to hand.
- “Jogress” – The Japanese term for DNA Digivolution.
- “Warp” – Digimon (usually Rookies) that can Digivolve ignoring Digivolution requirements (usually to Megas.)
- “Mem” – Short for Memory.
- “Setter”/”Fixer” – Tamers (Usually 4 cost) that have the effect “[Start of Your Turn] If you have 2 memory or less, set your memory to 3.“
- “Stack” – Refers to a Digimon and all the cards in its Digivolution Cards.
- “Choke” – Passing turn leaving as little memory as possible.
- “Heal” – Recovery of a security card.
- “Swing”/”Crash” – Attacking.
- “Graveyard”/”Drop”/”Discard Pile” – The Trash (Card Zone).
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Disruption
Card Positions and Text
- “Tribe”/”Ride Line” – The canon evolution line of a Digimon. e.g. EX2-008 Guilmon searches Growlmons, WarGrowlmons and Gallantmons (The Tribe) plus Takato Matsuki.
- “Tagged” – The Traits of a Digimon, Tamer or Option. e.g. searching “for a card with X (e.g. Blue Flare) in its traits.”
- “Mill” – Trashing the top card of the Deck.
- “Tap”/”Rest” – Suspending a card.
- “Stand”/”Restand” – Unsuspending a card.
- “Top Deck” – Drawing (with the intent to find an Out)
- “Out” – A card to get you out of a situation.
- “Sack” – Top Decking or revealing your Out in Security to Win.
- “Scoop” – Forfeiting the game.
- “Bombo”/”Doing your Donuts” – Doing your full uninterrupted combo sequence, often for Lethal.
- “Lethal” – Doing enough damage to Win.
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