
One DnD Release Date – Everything We Know About the New Version
The One DnD release date isn’t far away! This is the latest edition of Dungeons and Dragons and is set to change significant aspects of the gameplay and hopefully fix broken rules from 5e. As usual, the full One DnD set of books will include a Dungeon Masters’ Guide, Player Handbook and Monster Manual.

Credit: Roll ‘n’ Play
One DnD Release Date
Somewhat annoyingly, the books won’t drop all at once but will be spread out over several months. However, it does allow time for players to learn new rules before everything is dropped into their games. Here’s the release schedule:
Player Handbook: September 17th 2024
Dungeon Masters’ Guide: November 12th 2024
Monster Manual: February 18th 2025
What will One DnD change?
5e might be one of the most beloved and longest lived versions of DnD but it still has significant flaws. One DnD aims to plug some gaps and make for a better balanced game.
Main changes
The main changes will include changes to classes, weapons, feats and spells. So basically, all of the main features of the game. You can also expect new rules for actions such as hiding, exhaustion penalties and inspiration rules.
However, it’s important to remember that One DnD isn’t necessarily designed to completely rewrite 5e. Instead, they’re expected to be able to work alongside each other without completely overwhelming players (and DMs!) with new rules.
The last Unearthed Arcana play tests, available on DnD Beyond, from late last year include guides on how to build the Barbarian, Druid and Monk classes. I think we can all agree that Druids really did need some work in terms of balancing and character creation, so it makes sense for WotC to want significant playtest data before the One DnD release date.
With the wild success of games based on the 5e ruleset, we can expect more games like Baldur’s Gate 3 to pop up in the next few years.
Bastions
Bastions are likely going to be the biggest change to DnD. Although the Bastion of Law has been a staple of any Clockwork Soul in the last few years, bastions in the One DnD sense are another matter entirely.
Essentially, they function as a base or homestead for the adventuring party. While you’re off saving the world, or making it noticeably worse, your bastion can be run by employees or those who agree to help you.
As with pretty much everything else in DnD, the higher level your bastion, the better the benefits. You might start off with simple storage but by level 9, you can have a permanent teleportation circle. Couple this with a Wizard and that’s a pretty powerful aid if you’re down bad after a fight.