
All Black Myth: Wukong Spirit Locations and Effects
In Black Myth: Wukong, Spirits are powerful abilities you can absorb from many fallen bosses. They transform you into that boss for a very limited time, giving you access to their abilities and powers. However, you can only use one at a time, so it’s important you pick the right one for your current combat situation.
Because Black Myth: Wukong has plenty of optional bosses, it can be easy to miss some of these Spirits throughout your adventure. Considering the unique abilities of each one, you want to avoid this happening as much as possible. If you do happen to miss one, you can always fast travel back to the areas later in the game, so don’t worry too much.
All Black Myth: Wukong Spirits

Credit: Game Science
There are 52 Black Myth: Wukong Spirits to find in total. Use our table below to find all of them throughout the game, as well as discover the effects that each has during combat.
Spirit | Location | Active Effect | Passive Effect |
---|---|---|---|
Wandering Wight | Forest of Wolves (near Outside the Forest shrine) | Ram into your enemies, dealing heavy damage | Increases your Defense |
Baw-Li-Guhh-Lang | Bamboo Grove (near Snake Trail shrine) | Perform a powerful strike with Baw-Li-Guhh-Lang's tongue | Reduces Stamina cost for jumps and jump attacks |
Guangmou | Bamboo Grove (near Snake Trail shrine) | Summon two snakes to fight alongside you | Increases Poison Damage and Poison Resistance |
Wolf Assassin | Bodhi Peak | Throw knives toward your enemies | Increases Critical Hit Chance |
Earth Wolf | Yellow Wind Ridge (near Sandgate Village shrine) | Ram into and stagger enemies | Grants Focus upon hitting an enemy |
Rat Archer | Yellow Wind Ridge (near Sandgate Village shrine) | Shoot a volley of flaming arrows at enemies | Reduces Stamina cost of Staff Spin |
Swift Bat | Yellow Wind Ridge | Hit enemies with stones wafted up from the ground | Increases Stamina recovery rate |
Spearbone | Yellow Wind Ridge (near Rockrest Flat shrine) | Charge with Spearbone's shield | Increases Damage Reduction |
Poisestone | Yellow Wind Ridge (near Rockrest Flat shrine) | Deals damage with a chest kick and a second landing hit | Increases Damage of jump light attacks, reduces Stamina cost of sprinting |
Rat Governor | Fright Cliff (Rock Clash Platform shrine) | Summon a lightning attack | Increases Thunder Damage |
Gore-Eye Daoist | Yellow Wind Formation (between Windseal Gate and Valley of Despair shrines) | Creates a red glow that increases your Attack | Increases Maximum Mana |
Civet Sergeant | Crouching Tiger Temple | Throw two blades at your enemies | Increases Attack |
Rat Imperial Guard | Crouching Tiger Temple | Leap at enemies and bite in the form of the rat | Increases Focus from perfect dodges |
Tiger's Acolyte | Yellow Wind Formation (Windrest Hamlet shrine) | Close the distance between you and your enemies with a single powerful blow | Increases Critical Damage |
Mad Tiger | Sandgate Village (Bottom of the Well, must obtain Old Rattle-Drum from Tiger's Acolyte first) | Deals damage to nearby enemies with a huge roar | Increases Attack, but reduces Maximum Health |
Mountain Patroller | Frost-Clad Path | Leap into the air and unleash a flurry of attacks | Increases Critical Hit Chance of jump heavy attacks |
Fungiman | Inside a cell in the Pagoda Realm, appears while plucking mushrooms | Swing your staff around for wide-ranging damage | Increases recovery speed of Might |
Blade Monk | Pagoda Realm | Lands three massive hits on your enemies | Increases Attack for a short duration after defeating an enemy |
Enslaved Yaksha | Inside a cell in the Pagoda Realm (near Upper Pagoda shrine) | Take a single stab at enemies, staggering them | Grants Focus when you're hit by an enemy |
Falcon Hermit | Near the Warding Temple | Begin a wind tornado, damaging any enemies in its path | Increases Frost Damage |
Apramana Bat | Bitter Lake (North Shore of the Bitter Lake shrine) | Dodge attacks by jumping into the air, and attack back with gusts of wind | None |
Red-Haired Yaksha | Near the Precept Corridor Meditation Spot | Fires an arrow that can stagger opponents | Increases heavy attack Damage |
Non-White | Valley of Ecstasy (Mindfulness Cliff shrine) | Leap toward your enemies and stab them with thorns | Increases Poison and Frost Damage |
Non-Able | Valley of Ecstasy (Brook of Bliss shrine) | Deliver a flurry of punches and kicks to your enemies | Increases Attack, Critical Hit Chance, and Critical Damage, but massively reduces Maximum Mana |
Crow Diviner | Near the Brook of Bliss shrine | Scatters Frigid Dust across the battlefield, dealing Frost Bane to you and your enemies | Increases Chill Resistance |
Non-Void | New Thunderclap Temple (near Temple Entrance shrine) | Allows you to become invisible for a brief time, during which you're invincible | Recovers Stamina when being hit |
Clay Vajra | New Thunderclap Temple (near Temple Entrance shrine) | Emits flames from your knees, which twist as you spin around | Increases Burn Resistance |
Non-Pure | New Thunderclap Temple (near Temple Entrance shrine) | Swing a spade at your enemies repeatedly with a powerful attack | Increases Damage Reduction for a short period after performing Rock Solid |
Lantern Holder | Revisit the area where you fight Second Sister later in Chapter 4 | Summon Will-o'-Wisps that chase and attack enemies | Increases the amount of Will you gain |
Beetle Captain | Near the Upper Hollow shrine | Evade attacks by soaring through the air, then dive down to get one attack in | Increases Maximum Stamina |
Elder Amourworm | Webbed Hollow (The Verdure Bridge shrine) | Slam the ground while spraying venom around the battlefield | Increases Critical Hit Chance while poisoned |
Scorpion Prince | In the village near the Verdure Bridge shrine | Fling your tail at enemies, dealing Poison AOE damage | Increases Poison Damage |
Puppet Spider | Lower section of the Verdure Bridge village | Claw at your enemies for a limited time | Slows down Might decay while transformed |
Centipede Guai | Webbed Hollow (Middle Hollow shrine) | Curl into a ball, bouncing between enemies | Increases Movement Speed |
Puppet Tick | Near Relief of the Fallen Loong shrine | Summons spiders to attack your enemies, releasing Poison when they die | Reduces the Mana cost of A Pluck of Many |
Dragonfly Guai | Purifying Spring | Fire Poison arrows at your enemies | Increase Qi gained from hits, but reduces your Maximum Health, Mana, and Stamina |
Commander Beetle | Temple Of The Yellow Flower (Forest of Ferocity shrine) | Spin twin blades, dealing big AOE damage | Increases Poison resistance |
Snake Sheriff | Near Temple Entrance in Chapter 4 | Roar to shake nearby Yaoguais | Increases Attack, but reduces Defense |
Fungiwoman | Temple of The Yellow Flower (Court of Illumination shrine) | Release spores through the air, dealing damage as they crash down | Increases Maximum Health but reduces Maximum Stamina |
Verdant Glow | Purple Cloud Valley (Valley of Blooms Shrine) | Absorb natures essence, recovering a bunch of health | Slowly recover a small amount of health |
Snake Herbalist | Purple Cloud Mountain | Forms poisonous pools, stacking Poison Bane on enemies inside them | Recover a small amount of health when taking medicines |
Father of Stones | Woods of Ember (near Height of Ember shrine) | Two strong roars, damaging nearby enemies | Increases Critical Hit Chance and Critical Hit Damage |
Charface | Furnace Valley (near Valley Entrance shrine) | Smash your blade into the ground, creating a burst of magma | Increases charging speed |
Turtle Treasure | Furnace Valley (near Valley Entrance shrine) | Jump into the sky and crash down with a mallet, dealing big damage | Increases Damage dealt by heavy attacks that cost 3 or 4 Focus Points |
Flint Chief | Furnace Valley (near Valley Entrance shrine) | Allows you to deflect an incoming attack | Increases Resistance to the Four Banes |
Earth Rakshasa | Furnace Valley (near Valley Entrance shrine) | Thrusts a shield into the ground to damage nearby enemies | Improves Damage Reduction after being hit |
Cloudy Mist + Misty Cloud | Furnace Valley (Valley Entrance shrine) | Smacks your target with an incense bundle, then unleashes three light beams | Reduces Mana cost of Cloud Step |
Nine-Capped Linzhi Guai | Field of Fire (Ashen Pass III shrine) | Sprouts Lingzhi Mushrooms, dealing Poison damage | Reduces the Mana cost of Mysticism spells |
Flint Vanguard | Found in the area after Pingping extinguishes the flame barrier in Chapter 5 | Pummel enemies with stone fists, stacking Scorch Bane | Increases Scorch Damage and Burn Resistance |
Mother of Flamlings | Interact with the glowing spot in the area where you met the Flint Vanguard | Summon Flamlings to fight in battle | Reduces the cooldown of all spells |
Top Takes Bottom + Bottom Takes Top | Bishui Cave | Turns you into an iron ball that slams up and down three times | Increases Defense but reduces Attack |
Bull Governor | Bishui Cave (near Cave Depths shrine) | Charge attack that deals huge damage, as well as Scorch Damage | Increases Scorch Damage |