COD Mobile Season 9 Balance Changes: All nerfs and buffs
The COD Mobile Season 9 update is approaching quickly, and it’s set to bring a number of weapon balance changes that will hugely impact the current meta. Therefore, it’s essential to keep yourself updated with such changes to have an advantage on the battlefield. So, without any further delay, here’s a quick look at all the weapon nerfs and buffs in COD Mobile Season 9.
COD Mobile Season 9 nerfs and buffs (weapon balance changes)

Image Credits: Activision
Before diving into the details, it’s important to note that these changes have been discovered in the test server. As a result, they are subject to change once Season 9 officially arrives in the COD Mobile global version.
LAG 53 (.13.0 OSW Para)
- Increased head multiplier from 1.5x to 2.3x
- Added -7% fire interval buff
BP50 (.30 Russian Short 60 Round Mags)
- Added -8% strafe speed penalty
- Increased BV penalty from 5% to 15%
Grau 5.56 (ZLR Drifter A-08 Barrel)
- Added -6% fire interval buff
Kilo 141 (Marksman Barrel)
- Reduced strafe speed penalty from 15% to 5%
Type 25
- Reduced hit flinch from 0.9 to 0.8
- Reduced STF time from 170ms to 140ms
GKS
- Damage profile changed from 33-32-24-19 to 34-32-25-19
- Reduced ADS time from 240ms to 220ms
AGR 556
- Reduced ADS time from 230ms to 210ms
- Damage profile changed from 25-21-17-15 to 25-23-19-17
(30-R 5.56mm Mag)
- Removed additional damage boost
- Increased head multiplier from 1.1x to 1.6x
- Increased chest multiplier from 1.1x to 1.3x
- Increased stomach/arm multipliers to 1.2x
(60-R 5.56mm Mag)
- Removed additional damage boost
- Increased head multiplier from 1.1x to 1.4x
- Increased chest/stomach/arm multipliers to 1.2x
- Added -12% horizontal recoil buff
Pharo
- Increased recoil recovery speed, reduced recovery delay
- Ranger Foregrip: Increased horizontal recoil reduction from 3.7% to 16%
SKS
- Upper arm multiplier increased from 0.8x to 0.9x
- Reduced hit flinch from 2 to 1.4
- Moving the screen while firing will cancel additional recoil recovery after stop firing
MK2
- ADS time reduced from 390ms to 330ms
- Reduced hit flinch from 2.4 to 1.6
D13 Sector
- Projectile speed increased
- Increased the number of bounces
Machine Pistol
- Base damage range increased (Single pistol only): 8-15 to 11-18
Operator Skills / Scorestreaks / Perks / Throwables Adjustments
TAK-5 Buff
- Health boost increased from 50 to 60
Havoc Operator Skill Buff
- Increased effective range
- Increased effective radius: 90 degrees to 180 degrees
- Increased points obtained
- Disables scorestreak using Havoc: 50 to 60
- Havoc assists: 10 to 30
(Note: Test server balance changes are subject to change until officially announced.)