VALORANT Patch 10.01 Notes: Rank Shields, Bug Fixes, More

VALORANT 10.01 has officially arrived and Riot Games has also announced the patch notes for the same. This update primarily marks the addition of Rank Shields to the competitive mode to help you protect your rank. Apart from this, there are plenty of bugs and glitch fixes to deliver a seamless experience to all the fans. So, without further delay, here’s a detailed look at the VALORANT 10.01 patch notes.

All VALORANT 10.01 patch notes

VALORANT 10.01 patch notes

Image Credits: Riot Games

Added Rank Shields

Rank Shields have been added to Competitive Mode! Here’s how they work:

  • If you’re in the lowest level of a rank (like Silver 1, Gold 1, or Platinum 1), you get two shields.
  • When you lose a game and your Rank Rating (RR) drops to 0, one shield is used up. You’ll still have one shield left.
  • If you lose again while at 0 RR, your second shield is used, leaving you with no shields.
  • After losing three games while at 0 RR, you will drop to the rank below (for example, from Gold 1 to Silver 3).
  • You don’t get shields in the other levels of the rank (so no shields if you lose at 0 RR in Gold 2, for example).
  • If you get promoted or demoted to the first tier of a rank, you’ll get two shields back for that tier.
  • Winning a game and going back to 10 RR won’t give you back any shields.

You can check all the details about rank shields on the game’s rank details screen.

Bug Fixes

  • Tejo:
    • Fixed issues with Tejo’s Armageddon blast, Guided Salvo projectiles, Stealth Drone visibility, and Artillery Missile functionality.
    • Fixed VFX clipping and smoke trail issues.
  • Maps:
    • Bind: Fixed invisible collision blocking agent utility in teleporter rooms.

PC Only

  • Premier:
    • Fixed font size inconsistencies and tooltips issues in Premier.
    • Resolved issues with ineligibility warnings and match history tooltips.

Console Only

  • Competitive Systems:
    • Fixed queue timer overlaps with the Leaderboard page.
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