LoL Patch 26.03 Preview (2026): Mel Rework, Ryze Nerfs & Item Updates

Riot has revealed the first details for the upcoming League of Legends Patch 26.03. After a few striking changes to the top-performing champions in the previous update, a similarly targeted round of adjustments appears to be on the way.

In this guide, we’ll take you through all the upcoming LoL Patch 26.03 changes and how they could affect the current meta. Alongside champion tuning, the preview also touches on early vision and gank windows, unusual ranked LP behavior, and item shifts.

Editor’s Note: This page was updated on January 28, 2025, with the latest updates and balance changes.

Mel in League of Legends with glowing golden energy and flowing cape
League of Legends Champion Mel. Image source: Riot Games

League of Legends Patch 26.03 (Preview)

Approximately a week before a new patch arrives, League of Legends developers release a preview showing which champions, items, maps, and systems will be targeted in the upcoming update. 

Here is an overview of the champions, items, and systems that will be affected in LoL Patch 26.03:

CategoryChanges
Ahri (Buff)W CD: 10–6 → 9–5
Bel’Veth (Buff)P growth: 99 → 105
R base on-hit damage: 6/8/10 → 6/10/14
Briar (Buff)HP growth: 95 → 100
Armor growth: 4.2 → 4.5
Ability health cost: 6% current HP → 5% current HP
Draven (Buff)AD growth: 3 → 3.4
Ezreal (Buff)AD growth: 3.25 → 3.75E AD ratio: 50% → 60%
Hecarim (Buff)Q base damage: 60–160 → 60–180
Q bonus damage ramp: 3% + 4%/100 bonus AD → 3% + 3%/100 bonus AD
Note: buff until 225 bonus AD
Heimerdinger (Buff)HP growth: 101 → 105
W first rocket base damage: 40–140 → 50–150
Kayn (Buff)Q base damage: 75–175 → 75–195
Maokai (Buff)Q base damage: 65/110/155/200/245 → 75/120/165/210/255
Naafiri (Buff)P monster mod: 1.35× → 1.55×
Nunu (Buff)W max base damage: 150–330 → 180–360
E base damage per hit: 14–42 → 15–45
Trundle (Buff)Armor growth: 3.9 → 4.5
AD growth: 4.0 → 4.5
Tryndamere (Buff)AD growth: 4.0 → 4.5
Vi (Buff)Health growth: 99 → 105
AD growth: 3.0 → 3.5
Xin Zhao (Buff)P max HP heal: 3/3.5/4% → 3/4/5%
E bonus AS: 40–60% → 40–80%
Yone (Buff)Q damage: 25–125 + 1.05 total AD → 25–125 + 1.1 total AD
Zaahen (Buff)Q monster mod: 1.75× → 2×E bonus monster damage: 50 → 75
Braum (Nerf)Health: 630 → 610
Q base damage: 75–275 → 75–255
Diana (Nerf)Passive damage on monsters: 280% → 230%
Ekko (Nerf)Passive AP ratio: 90% → 80%
Passive damage on monsters: 300% → 270%
Nilah (Nerf)Base AD: 60 → 58
Armor growth: 4.5 → 4.2
Riven (Nerf)P total AD ratio: 30–50% → 30–45%
Q bonus AD ratio: 65–85% → 60–80%
Ryze (Nerf)W damage: 60–180 + 0.7 AP + 4% bonus mana → 60–180 + 0.6 AP + 3% bonus mana
Varus (Nerf)Armor growth: 4.6 → 4.0
W on-hit AP ratio: 0.35 → 0.25
W max HP AP ratio: 1.56% → 1.3%
Volibear (Nerf)Q damage: 10/30/50/70/90 (+120% bonus AD) → 10/20/30/40/50 (+140% bonus AD)
E CD: 14 → 16
E non-champion damage cap: 190/305/420/535/650 (+70% AP) → 150/265/380/495/610 (+70% AP)
Zed (Nerf)P monster mod: 1.2× → 0.5×
P epic monster damage cap: 300 → 100
Jayce (Adjust)Melee Q base damage: 60–285 → 60–310
Ranged Q damage: 80–310 + 1.4 bonus AD → 80–285 + 1.3 bonus AD
Q bonus monster damage: 25 → 10
R cannon armor/MR shred: 10–25% → 20–35%
Actualizer (System Buff)Total cost: 3100 → 2800
Cash Back (System Nerf)Cash back: 8% → 7.5%
Phase Rush (System Nerf)Ranged effectiveness: 75% → 50%
Bonus move speed: 18.75–37.5% → 12.5–25%
T3 Defensive boots (System Nerf)Shield at level 8+: 55–120 + 7% max HP → 90–190 + 8% BONUS HP
Triple Tonic (System Nerf)Elixir of Force bonus: 30 → 25
Turret Plates (System Adjust)Temporary resists: 20–100 per plate → 30–50 per plate
(both scale with nearby enemy champs)
Champion Bounties (System Adjust)Devaluation: 1 per 2.5g given → 1 per 3.5g given.
Revaluation (farming): 1 per 5g earned → 1 per 7g earned
Dusk and Dawn (System Adjust)Spellblade damage: 100% base AD + 10% AP → 75% base AD + 10% AP
Health: 300 → 350
Endless Hunger (System Adjust)Adds Long Sword in build path. Cost: 3000 → 3100
AD: 60 → 65
Protoplasm Harness (System Adjust)Haste: 15 → 20Lifeline max health gain: 200 → 200–300 (level scaling)
Lifeline healing: 200–400 + 250% armor + 250% MR → 200–400 + 175% armor + 175% MR

Season 26 Game Metrics

According to Riot Phroxzon, snowballing has stabilized below Season 15 levels, while average game times are trending back toward Season 15 norms. Although your game may still seem faster because of reduced downtime and increased action, Riot intends to stay on this course for the time being.

Towers & Objectives

Even though the first Baron and overall objectives have been a hot topic since LoL Season 26 arrived, it seems Riot isn’t planning any major changes for now—at least not in the upcoming LoL Patch 26.03.

Item Buffs

Riot Phroxzon revealed that Actualizer is being buffed to work on more champions besides Ryze, while the Rune Mage is being nerfed at the same time to maintain balance. The overall changes will likely be a net negative for the popular mage.

Dusk & Dawn

Riot doesn’t think Dusk & Dawn is broadly overpowered, but some champions synergize so well with this item that they’re effectively “bound” to it. Instead of gutting the item, Riot is targeting nerfs at the main users, while keeping it viable for other champions.

Vision Changes

Early ganks have been harder to find because of early-game Faelights and slower first clears, so Riot is making early warding less rewarding. The key change is reverting early Yellow Trinket cooldowns toward Season 15 levels, which should open more punish windows.

Ranked

Riot is investigating reports of negative LP swings in the highest tiers across a few regions (e.g., +17 for a win and -23 for a loss). They’re also evaluating duo-queue tuning for the very top end. These changes likely won’t affect most Ranked players.

ARAM: Mayhem Update

Riot already stated that ARAM: Mayhem is getting a large update in LoL 26.03 with a couple of notable changes:

  • 40+ new Augments
  • Augment Sets
  • Season of Mayhem Progression Track
  • Bug fixes and quality-of-life improvements

Mel’s Patch 26.03 Changes

Riot’s goal with Mel’s mini-rework is straightforward: make Mel less “must-ban” by adding clearer counterplay, and reduce frustrating moments—especially around her defensive windows and long-range playstyle.

Here’s an overview of what’s changing:

SectionChanges
Base StatsAttack Speed Ratio (Buff): 0.4 → 0.625
P – OverwhelmOverwhelm Projectile Damage (Nerf): 8–50 + 5% AP → 8–25 + 3% AP
Total per Cast (Nerf): 24–150 + 15% AP → 24–75 + 9% AP
Visual Clutter (Change): Passive mark no longer displays on non-champions for enemies
Bugfix: Certain champion-spawned units no longer die to Overwhelm from an unempowered basic attack
Q – Radiant VolleyArea Telegraph (Change): Stronger telegraph visual
Cast Time (Nerf): 0.25s → 0.4s
Projectile Speed (Nerf): 4500 → 3800
Explosion Radius (Nerf): 230 → 200
Area Spread (Nerf): 30 → 25
Damage Type (Nerf): Now DoT AoE (less effective for resetting Arcane Comet)
Channel Time (Buff): 0.75s → 0.5s
Mana Cost (Buff): 70/80/90/100/110 → 70/75/80/85/90
Minion Damage (Buff): 75% → 100%
Hit Behavior (Change): Bonus damage on first explosion hit, reduced subsequent hit damage

- Initial Hit: 55/80/105/130/155 + 50% AP
- Subsequent Hits: 5/6/7/8/9 + 5% AP
- Total Damage: 85/122/161/202/245 + 75–95% AP
W – RebuttalDamage Immunity (Nerf): Removed
Now Shields (Nerf): 80/110/140/170/200 + 60% AP
Reflected Physical Damage (Nerf): Reduced by 30% before magic conversion
Projectile Interaction (Change): Destroys certain area projectiles rather than reflecting them when they aren’t targeting Mel
Affected: Ryze E, Brand E, Katarina R, Samira R, Yunara Q
Decaying Move Speed (Buff): 30% → 40%
Decaying MS Duration (Buff): 0.75s → 1.5s
E – Solar SnareRoot Missile Radius (Nerf): 80 → 70
End-of-Travel Linger (Nerf): 0.5s → 0.25s
DoT Radius (Nerf): 260 → 230
Cast Range (Nerf): 1050 → 1000
Projectile Speed (Buff): 1000 → 1100
Root Duration (Buff): 1.1/1.2/1.3/1.4/1.5s → 1.5s
Damage (Buff): 60/100/140/180/220 → 60/105/150/195/240
DoT DPS (Buff): 16/26/36/46/56 → 16/28/40/52/64
Bugfix: No longer visually “pops” at the end when descending terrain
Ryze in League of Legends casting blue magic while running forward
League of Legends champion Ryze. Image source: Riot Games

What Is The League of Legends Patch 26.03 Release Date?

According to Riot’s official patch schedule, League of Legends v26.03 is expected to arrive on February 4, 2026.

While patch release dates can still shift for various reasons, Riot typically communicates any changes if an update deviates from the official timeline.

FAQs

What’s the biggest confirmed gameplay change for 26.03?

The biggest change for LoL 26.03 will be Mel’s mini-rework, which could heavily impact her place in the current meta.

What’s the difference between patch preview and patch notes in LoL?

A LoL patch preview is an early look at planned changes. Patch notes are the official, final list that goes live.

When do official LoL patch notes come out?

Riot’s official patch notes usually arrive a day or a couple of hours before the update goes live.

When does LoL Patch 26.03 release?

Riot’s official schedule currently lists February 4, 2026, as the release date for Patch 26.03.

References

  1. Matt Leung-Harrison on X (X)