
LoL Patch 13.9 | Small patch ahead of us!
Now that Patch 13.8 is on the live servers, it’s time for us to take a look at the potential changes coming in LoL Patch 13.9, which will be released on May 3rd.

Image Credits | Riot Games
LoL Patch 13.9 Notes
The spring splits have ended across the world, and the 13 teams for MSI have been locked in. With the tournament being played in Patch 13.8, the upcoming patch will likely be more focused on solo queue and looking to nerf some of the best-performing champions.
The jungle meta saw quite a lot of changes, and we might see new picks on the rise. Some of the ADCs might be also on the list, considering that champions like Jinx and Xayah are dominating the ranked ladder in terms of pick rate. The top lane meta has been quite diverse and fun this season, so the devs might consider pumping up some of the least popular picks, such as Aatrox, Tryndamere, or Urgot.
That said, we already got some interesting changes coming up. First, we have the Neeko mid-scope update: she now has the ability to transform into whatever you want, bonus monster damage on Q and W, W can now move clone a little, and R now knocks up enemies on jump instead of shielding.
There are some number changes for her, but we’ll have to wait to see how powerful she might become. She’s currently being tested in the PBE. According to Riot Phlox, the changes were intended to preserve current Neeko playstyles (like AS, mage, or even tank) and really heighten her Trickster gameplay. And add a little spice toward her R.
Second, we have major Kayle changes, which are trying to shift the power when she casts the ultimate. You can find all the number changes in the section below.
Lastly, we know that the new Inkshadow skins will be released in Patch 13.9, as they are currently being tested on the PBE. To celebrate the Mid-Season Invitational, players will likely get access to a special MSI pass, which allows those who buy it to collect tokens and unlock Prestige Inkshadow Yasuo.
Update (Apr. 27th): Riot announced the planned changes and numbers for Patch 13.9. It will be a small patch, as they have mentioned that Patch 13.10 will be the biggest patch since season start.
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How will the upcoming patch impact the meta?
Now that we got the numbers on our hands, we can start making some initial considerations. The most notable changes are the Neeko and the Kayle changes which are definitely exciting and both are going to be welcomed additions. Kayle might look weaker early on, but she basically becomes auto-win once she hits level 16.
Neeko, on the other hand, will be super fun to play as she can take advantage of the new passive and have some funny interactions.
Aside from these two, Jinx is finally getting tagged, after being top-tier for many patches. That said, she will continue to be a meta ADC, but not as strong as before. The Swain and Amumu buffs are great, but we have to see how much it impacts their laning phase and jungle clear respectively.
Volibear and Trundle got some buffs as well, but it looks like it won’t be enough to push them back into the meta. They will be situational picks. If tanks and immobile top laners start popping up again, then Aatrox will be a great answer to those picks. Based on the current meta, however, that looks unlikely.
Read also: LoL Clash 2023 - Everything you need to know
Patch 13.9 Tentative Changes
The planned changes will be added as soon as they are available or announced. Make sure to check back in a few days!
Champion Changes
Aatrox
- Passive damage: 4% – 10% max HP ⇒ 4% – 12%
- R move speed: 50% – 80% ⇒ 60% – 100%
Amumu
- W Base damage: 12 – 28 ⇒ 20
- W %HP damage: 1 – 1.6% ⇒ 1 – 2%
Bel’Veth
- AD growth: 1.7 ⇒ 1.5
- Q monster damage: 120% ⇒ 140%
Jinx
- AD growth reduced from 3.4 ⇒ 3.15
Kayle
- Attack speed ratio: 0.667 ⇒ 0.658
- P wave base damage: 15 – 35 (based on E rank) ⇒ 20 – 41 (based on champion lvl 11 – 18)
- P wave AP ratio: 25% ⇒ 20%
- Q slow: 26% – 50% ⇒ 25% – 45%
- R base damage: 200 – 500 ⇒ 200 – 400
- R AP ratio: 80% ⇒ 70%
- R bAD ratio: 100% ⇒ 90%
- R invulnerability duration changed from 2 – 3 seconds ⇒ 2.5 flat
- R damage range: 500 flat ⇒ 675 – 775
- R cast time reduced from 1.5 ⇒ 0.5
Neeko
- Inherent Glamour (Passive)
- [NEW]: When Neeko is near a non-epic monster, minion, trap, ward, or plant for two seconds she stores their Sho’ma. Neejo can click on her bar to become that unit. Click on Neeko’s face to return to Neeko. Click on the title x to clear out that Sho’ma. Only one unit can be stored at a time.
- [NEW]: Disguise no longer breaks on taking damage, only when the disguised self would have died or when you are crowd controlled.
- Disguise now breaks if she attacks turrets as a non-champ, mostly to stop disguised split pushing
- [Adjusted]: Neeko no longer inherits base AS/MS from disguised target if that stat is higher than hers
- Cooldown: 25-10 seconds (based on level) ⇒ 2 seconds
- Blooming Burst (Q)
- Secondary/Tertiary Pop damage: 40/65/90/115/140 + 20% AP ⇒ 35/60/85/110/135 + 25% AP
- [NEW] Explosions deal 30/40/50/60/70 bonus damage to monsters
- Area of Effect Size: 225 ⇒ 250
- Casting Q beyond its maximum range will now cast the ability at maximum range instead of having Neeko walk into position to throw it.
- Shapesplitter (W)
- After casting Neeko can reactivate to send the clone to a new location
- Clone now plays animations and sounds of Q/E/Dance/Joke/Taunt/Recall/Laugh and survives for their duration
- [NEW]: Empowered attacks deal 50 bonus damage to monsters
- Neeko’s clone spawns 100 units in front of her ⇒ Neeko’s clone spawns directly on top of her
- Tangle-Barbs (E)
- Damage: 80/115/150/185/220 + 60% AP ⇒ 70/105/140/175/210 + 65% AP
- Pop Blossom (R)
- After channeling for 1.25 seconds Neeko jumps into the air, suspending all nearby enemies for 0.6 seconds. Neeko then crashes into the ground with all suspended enemies and deals damage to all nearby enemies. The stun lingers for 1.25 seconds in total
- No longer shields
- Damage: 200/425/650 (+130%AP) ⇒ 150/350/550 (+100% AP)
- Cooldown: 90 seconds ⇒ 120/105/90 seconds
Taliyah
- R can now be cast if she dealt damage in the last 3 seconds – CD lockout is only upon taking damage
Trundle
- Base mana: 281 ⇒ 340
- Base attack speed: 0.6 ⇒ 0.67
Sion
- Passive HP Loss: 2 – 19 (1 + 1 per level) ⇒ 2.3 – 24.4 (1 + 1.3 per level)
Swain
- Q base damage: 60 – 140 ⇒ 65 – 145
- Q AP ratio: 38% ⇒ 40%
- Q bonus base damage per bolt: 12 – 52 ⇒ 15 – 55
- Q bonus AP ratio per bolt: 8% ⇒ 10%
Volibear
- W heal health ratio: 7% – 13% missing HP ⇒ 8% – 16%
- W damage health ratio: 5% bonus HP ⇒ 6%
System Changes
Lich Bane
- Ability Power: 75 ⇒ 85
Aram Champion Changes
Ashe
- W cooldown: 18 – 4 seconds ⇒ 21 – 9
Aurelion Sol
- E cooldown: 12 seconds ⇒ 16
Update (Apr. 26th): Added the planned changes announced by Riot. Numbers are taken from game designer Spideraxe.