2XKO Yasuo Combos, Moves List, Team Comps & More
In 2XKO, Yasuo combos are some of the flashiest—and hardest to master. The Ionian swordsman enters Riot’s new tag-team fighting game as a duelist adapted from League of Legends, with a unique kit that demands precision in stance switching, cancel timing, and airborne finishers.
Here’s everything to know about Yasuo in 2XKO, from his combos and moveset to the best duo comps to maximize his damage and carry fights.

Image source: Riot Games
- 1. Best Yasuo 2XKO Combos
- The Starter Pack
- For The Pros
- 2. Best Duo Compositions For Yasuo In 2XKO
- 3. Quick Tips & Strategies To Win With Yasuo In 2XKO
- 4. 2XKO Yasuo Move List: All Abilities & Input Commands
- Yasuo Unique Moves In 2XKO
- Yasuo Specials In 2XKO
- Yasuo Supers In 2XKO
- Yasuo Ultimate 2XKO
- Yasuo Assists In 2XKO
- 5. FAQs
Best Yasuo 2XKO Combos
Yasuo has devastating potential in 2XKO, but you’ll need the right combos. Here are some strings you can learn to squeeze the most damage out of his moveset.
The Starter Pack
We recommend starting with this Yasuo combo to quickly earn respect from your opponent. It teaches you how to stance cancel, which is a core mechanic behind many of his most effective strings in 2XKO. More specifically, it lets you execute combos faster by resetting your stance to chain into new attacks.
Here’s how to pull it off:
- M → H
- → + S1 → S2 (hold)
- S2 (hold)
- Jump + S1
- ↓ + S1
- M
- Jump forward + ↓ + H

Image source: Riot Games
For The Pros
Now that you’ve mastered the basics, it’s time to move on to heavy-hitting moves. This particular sequence is one of Yasuo’s more lethal combos in 2XKO, chaining together his strongest attacks for maximum damage! After all, that’s exactly what a perfect combo should try to achieve.
Here is how you do it:
- M → H
- → + S1 → S2 (hold)
- S2 (hold)
- Jump + S1
- ↓ + S1
- M
- Jump forward + ↓ + H
- S1, S1, S2
- ↓ + S1
- L
- S1+S1

Image source: Riot Games
Best Duo Compositions For Yasuo In 2XKO
If you’re looking for a champion to pair with Yasuo in 2XKO, look no further than the Piltover Enforcer, Vi. Armed with hard-hitting hextech gauntlets, Vi’s kit offers plenty of knockups. It also perfectly sets up Yasuo’s Last Breath, which can only connect on airborne targets.
If you’d prefer to play defensively, Braum is the go-to partner for Yasuo. Like Vi, Braum also brings reliable knockups and adds strong shielding to keep his partner sustained and dangerous throughout the fight.
Quick Tips & Strategies To Win With Yasuo In 2XKO
Yasuo’s stances do most of his damage in 2XKO, so learning how to control them is pivotal. Each stance opens up different follow-ups, and the real power comes from weaving them together. To set up his ultimate, you’ll need to switch stances smoothly, chaining specials into launchers for your ult.
Last Breath is one of Yasuo’s strongest tools. It should come as no surprise that using it often is the key to victory. While skilled players can set up their own launches, smart Yasuo mains will also capitalize on allied abilities that knock opponents airborne, making Last Breath easy to land.
For more Yasuo 2XKO combo tutorials, check out the video by YouTuber K7 Showoff below.
2XKO Yasuo Move List: All Abilities & Input Commands
Now that you have a good idea of the best abilities and strategies to deploy when using Yasuo in 2XKO, let’s go over his entire arsenal.
Yasuo Unique Moves In 2XKO
A unique move is a skill exclusive to the character you’re playing, helping to differentiate them from the rest of the roster.
Move | Input | Notes |
---|---|---|
Ankle Cut | ( ↘ + H ) | — |
Yasuo Specials In 2XKO
Special moves in 2XKO are abilities every character can perform, though some (like Yasuo’s) are unique to that fighter.
Move | Input | Notes |
---|---|---|
Steel Tempest | ( S1 ) | — |
Turbulent Wind | ( S2 ) [Hold OK, Air OK] | — |
Sweeping Blade | ( → + S1 ) [Hold OK] | — |
Dwelling Blade | ( S1 ) | Follow up on Sweeping Blade |
Parting Blade | ( S1 ) | Follow up on Sweeping Blade |
Skybound Blade | ( S2 ) | Follow up on Sweeping Blade |
Calm | ( ↓ + S1 ) | — |
Stomp | ( L ) | Follow up on Calm |
Sever Wind | ( H ) | Follow up on Calm |
Sever Cloud | ( ↓ + H ) | Follow up on Calm |
Zephyr Step | ( S1 ) | Follow up on Calm |
Lashing Wind | ( M ) | Follow up on Calm |
Updraft | ( S2 ) | Follow up on Calm |
Tailwind | ( → ) | Follow up on Calm |
Headwind | ( ← ) | Follow up on Calm |
Exit Calm | ( ↓ + S1 ) | Follow up on Calm |
Wind Wall | ( ← + S2 ) | — |
Gale Blade | ( S1 ) [Hold OK, Air Only] | — |
Returning Gale | ( S1 ) | Follow up on Gale Blade |
Settling Gale | ( S2 After Gale Blade or Returning Gale ) | Follow up on Gale Blade |
Yasuo Supers In 2XKO
Supers are upgraded special abilities that deal far more damage than standard moves. For Yasuo, they cost between 1 and 3 Ultimate Meter bars.
Move | Input | Notes |
---|---|---|
* Storm Breaker | ( S1 + ( L or M or H ) ) | 1 Ultimate Meter Cost |
* Rise, With the Wind | ( S2 + ( L or M or H ) ) | 1 Ultimate Meter Cost |
Yasuo Ultimate 2XKO
Last Breath is Yasuo’s highest-cost move in 2XKO, triggering an execution animation where he lunges into the air before striking his opponent down.
Move | Input | Notes |
---|---|---|
*** Last Breath | ( S1 + S2 ) | 3 Ultimate Meter Cost |
Yasuo Assists In 2XKO
Assist moves come from pairing Yasuo with other 2XKO characters. They can extend combos, enhance the point fighter, or unleash high-damage abilities.
Move | Input | Notes |
---|---|---|
Wind Wall Assist | ( ← + T ) | — |
* Storm Breaker Assist | ( ↓ + T ) | 1 Ultimate Meter Cost |
Sweeping Blade Assist | ( T ) | — |

Image source: Riot Games