An Ultimate Guide to Stellaris Cheats

Stellaris is one of the best strategy games in space, where players can lead their interstellar empire, explore the galaxy, and interact with various species. The game is known for its complex gameplay and the sheer amount of options available to the players. However, the learning curve can be steep, and players may need help to progress. This is where Stellaris cheats come in handy.

stellaris cheats


Master Stellaris Cheats to Unlock Unlimited Power

Cheats are essentially shortcuts that allow players to bypass certain aspects of the game or gain an advantage. They can be used to experiment with different gameplay styles, test various strategies, or just have some fun. These Stellaris cheat codes can be accessed by opening the console with the tilde (~) key and typing in the desired cheat code. This is one of the best strategy games around, and it can only be made better with these cheat codes.

Here are some of the most useful and entertaining Stellaris cheat codes – be warned, it’s a huge list:

  • activate_all_traditions – activates all Traditions
  • activate_ascension_perk [name] – activates a specified Ascension Perk
  • activate_tradition [tradition id]– activates a specified Tradition
  • add_anomaly [anomaly id] – adds specified anomaly to the selected celestial body
  • add_intel [target] [amount] – adds the desired amount of intel towards the target, default 10
  • add_opinion [source] [target] [amount] – increases one empire’s opinion of another by the desired amount, default 40
  • add_relic [relic id] – grants relic, writing all instead of a specific ID grants all relics. The same relic can be added multiple times.
  • add_spynetwork_value [target] [amount] – adds [amount] of infiltration progress on [target]
  • add_trait_leader [leader id] [trait id] – adds trait to a specified leader; entering only the leader ID reveals all trait IDs for that class. Can also use remove_trait_leader [leader id] [trait id]
  • add_trait_species [species id] [trait id] – adds trait to a chosen species. Can also use remove_trait_species [species id] [trait id]
  • ai – toggles the AI on or off
  • alloys [amount] – add the desired amount of Alloys, default 5000
  • build_pops [amount] – adds robot pops to the selected planet; only works if the empire has the technology to build robot pops
  • cash [amount] – adds the desired amount of Energy Credits, default 5000
  • communications – establishes communications with all empires
  • create_megastructure [megastructure id] – creates chosen Megastructure in the current system, pressing tab reveals the IDs
  • create_navy [amount] – creates a fleet using your most recent designs that uses the chosen amount of Naval Capacity, 1 = 100%
  • damage [amount] – all ships in the selected fleet take a specified amount of hull damage
  • debug_nomen – AI empires always refuse player proposals
  • debug_yesmen – AI empires always agree to player proposals
  • effect add_building = [building id] – adds building to the selected planet
  • effect add_deposit = [deposit id] – adds resource deposit or planetary feature to the selected celestial body
  • effect add_district = [district id] – adds specified district to the planet
  • effect add_planet_devastation = [amount] – adds X amount of devastation to the selected celestial body; negative values lower it
  • effect country_add_ethic = [ethic id] – adds chosen ethic to the player empire
  • effect country_remove_ethic = [ethic id] – Removes chosen ethic from the player empire
  • effect force_add_civic = [civic id] – adds chosen civic to the player empire
  • effect force_remove_civic = [civic id] – removes chosen civic from the player empire
  • effect remove_modifier = [modifier id] – removes chosen modifier from the selected planet or empire if none is selected
  • election = starts a ruler election
  • end_senate_session – passes/fails the currently voted resolution
  • engineering [amount] – adds x amount of Engineering tech points, default 5000
  • event [event id] – triggers chosen event
  • federation_add_experience [amount] – adds x amount of experience to the Federation, default 1000
  • federation_add_cohesion [amount] – adds x amount of cohesion to the Federation, default 200
  • federation_examine_leader – triggers a Federation succession
  • finish_research – finishes all active research
  • finish_special_projects – finishes all special projects
  • finish_terraform – finishes all terraforming processes
  • food [amount] – adds x amount of Food, default 5000
  • force_integrate [target] – integrates the target empire into the player’s empire
  • force_senate_vote – ends the current senate recess
  • free_government – toggles allowing players to change governments without the time limit
  • free_policies – toggles allowing players to change policies without restriction, including policies previously disabled
  • influence [amount] – adds x amount of influence, default 5000
  • instant_build – toggles instantly finishing constructions and upgrades. WARNING: This also applies to the enemy only used while paused
  • intel – gives sight of the entire galaxy and disables first contact while active
  • invincible – player ships will not take damage
  • max_resources – fills all resource storage
  • minerals [amount] – adds x amount of Minerals, default 5000
  • own – take ownership and control of the selected fleet, starbase or planet, or specified planet ID if nothing is selected
  • physics [amount] – adds x amount of physics tech points, default 5000
  • planet_class [planet class id] – changes the selected celestial body to a new class via the class id
  • planet_happiness [amount] – adds a modifier with x amount of happiness to the selected planet, default 100
  • play [empire ID] – switches player control to designated empire
  • research_technology [technology id] – instantly research specified technology
  • skills [amount] – adds x amount of skill levels to every leader under player control, default 1
  • skip_galactic_community_cooldowns – allows proposing resolutions from the same group without cooldown
  • society [amount] – adds x amount of society tech points, default 5000
  • survey – surveys all planets, requires at least one science ship
  • techupdate – re-rolls the currently available tech choices
  • unity [amount] – adds x amount of Unity, default 500
  • unlock_edicts – unlocks all edicts
  • branchoffice – take ownership of a selected planet’s branch office
  • menace [amount] – adds x amount of menace, default 5000
  • imperial_authority [amount] – adds x amount of Imperial Authority, default 10

And that’s all the cheats for Stellaris you’ll need, but if you did enjoy this article, here are some others you can check out;


Conclusion

In conclusion, Stellaris cheat codes, offer a great deal of flexibility and convenience to players, particularly those who are struggling to progress in the game. While cheats for Stellaris can be used to gain an unfair advantage, they can also be used to experiment with different gameplay styles and test various strategies. However, there are gaming guides to help with the use of cheats and it is important to use cheats responsibly, as overusing them can ruin the experience of playing the game legitimately. Overall, Stellaris cheats are a useful tool for players who want to explore the game’s vast universe and push the limits of their own strategic prowess.