LoL Patch 25.S1.3 – Full Preview is out!

Here is everything you need to know about LoL Patch 25.S1.3, the third update of the new 2025 League of Legends season.

LoL Patch 25.s1.3

Image Credit: Riot Games

LoL Patch 25.S1.3 – Is Mel too powerful?

The new season has been live for nearly a month and the overall feedback seems to be positive. Aside from the initial complaints for the Feats of Strength, which was recently reworked, the gameplay has been increasingly skirmish-heavy, as teams are generally contesting objectives more often. It can be too snowbally at times, but there hasn’t been anything too game-breaking.

Even Mel, which was released in an overpowered state, got tuned down with a micro patch. Her win rate fell is close to 50% but more time might be needed to figure out her real power.

Champion diversity seems to be doing fine, with pick rates being spread across different champions and across different elos. The recent meta favors creating synergizing team compositions rather than abusing specific champions, which is also a great aspect for professional play.

In the latest patch preview, Riot Phroxzon explained Mel doesn’t need further adjustments in this patch as they think she is in a good spot.

On the other hand, they are looking to nerf the damaging support items and increase the attack speed cap to 3.0, which was previously set at 2.5.

Bounties are also getting adjusted when one player is exceptionally fed in a losing team to make comebacks likely to happen.

Two dragon souls are also getting changes: cloud and chemtech will receive changes. You can check out the planned champion changes below. Numbers will be provided as soon as they are available. If you’re into Swiftplay, we have those numbers covered as well.

Patch 25.S1.3 Release Date

The official patch schedule for 2025 has been confirmed, and Patch 25.S1.3 will be released on Feb. 5, 2025.

How will the upcoming patch shake the meta?

There are a couple of changes that might shift the meta for the high elo and professional play. Champions like Skarner, Viego, and Wukong, who were all meta over the past month, are getting nerfed. Tank Jayce is also losing its value so we might see new picks on the rise in the next few weeks.

The jungle meta will likely open up more space to other skirmish-heavy champions like Xin Zhao, Kindred, Lee Sin, and others. Mid lane mages with burst damage might also make a comeback with the big buff to electrocute: 20 bonus damage on every combo rotation will have an impact in the mid lane champion pool, opening up space to assassins.

Aside from this, the other changes are somewhat minor and shouldn’t really make much of a difference.

In the meantime, check out the tier lists for the current patch:

LoL Patch 25.S1.3

Champion changes in Patch 25.S1.3

Cassiopeia

  • Q AP ratio: 70% ⇒ 65%
  • W AP ratio per sec: 15% ⇒ 10%

Evelynn

  • E base damage: 55 – 115 + 3% HP ⇒ 60 – 180 + 3% HP
  • Empowered damage: 75 – 175 + 4% HP ⇒ 80 – 240 + 4% HP

Galio

  • HP: 632 ⇒ 600

Jax

  • Mana regen: 7.6 ⇒ 8.2
  • Health per level: 100 ⇒ 103
  • R 3-hit damage: 70 – 170 ⇒ 75 –  185

Jayce (Tank Jayce)

  • rQ damage: 60 – 335 (+125% bAD) ⇒ 60 – 310 (+140% bAD)
  • mQ damage: 60 – 310 (+120% bAD) ⇒60 – 285 (+135% bAD)
  • mW damage per tick: 40 – 115 ⇒ 35 – 110
  • mR damage: 25 – 145 (+25% bAD) ⇒ 25 – 130 (+30%bAD)

Kayn (Blue)

  • Q base damage: 75 – 155 ⇒ 75 – 175
  • Rhaast Q damage unchanged

Miss Fortune

  • Armor: 28 + 4.2 ⇒ 25 + 4.0 (armor by level: 28 – 99 ⇒ 25 – 93)

Nasus

  • P lifesteal: 9 – 21% ⇒ 12 – 24%

Quinn

  • W attack speed: 28 – 60% ⇒ 28 – 80%

Rakan

  • W cooldown: 16 – 10 seconds ⇒ 14 – 10 seconds

Rell

  • Base HP: 640 ⇒ 620
  • Armor growth: 4.3 ⇒ 4.0

Samira

  • E attack speed duration: 3 seconds ⇒ 5 seconds

Skarner

  • Armor per level: 4.8 ⇒ 4.5
  • E stun duration: 1.5 seconds ⇒ 1.1 seconds

Swain

  • Passive max HP/stack: 12 ⇒ 15
  • E AP ratio: 60% ⇒ 70%

Teemo

  • E on hit damage: 14 – 66 ⇒ 9 – 65

Thresh

  • Armor: 33 ⇒ 35
  • Q damage: 100 – 300 (+90% AP) ⇒ 100 – 320 (+100% AP)

Viego

  • AD: 60 ⇒ 57

Wukong

  • W cooldown: 18 – 14 seconds ⇒ 20 – 16 seconds
  • E attack speed: 40 – 60% ⇒ 35 – 55%

Item Changes

System Changes

Attack speed cap

  • Champion attack speed cap: 2.5 ⇒ 3.0

Bloodsong

  • Increased damage (melee): 10% ⇒ 8%
  • Duration: 6 seconds ⇒ 4 seconds

Chemtech Soul

  • Below 50% HP buff: 11% increased damage and DR ⇒ 13% increased damage and DR

Cloud Soul

  • MS increase: 20% ⇒ 15%

Dark Harvest

  • Base damage: 20 ⇒ 30
  • Damage per soul: 9 ⇒ 11

Electrocute

  • Base damage: 50 – 190 ⇒ 70 – 240

Hail of Blades

  • Melee attack speed: 110% ⇒ 140%
  • Cooldown: 12 seconds ⇒ 10 seconds
  • Ranged attack speed unchanged

Void Grabus

  • Structure damage per stack: 8/4 every 1s for 4s ⇒ 6/3 every 1s for 4s
  • On spawn, stats for 6 minutes update immediately instead of 6.04

Zaz’Zak’s Realmespike

  • Cooldown: 10 seconds ⇒ 11 seconds
  • Base damage: 10 ⇒ 5

Champion bounties (for losing team)

  • Required lead for champion bounty devaluation reduced by 60%
  • Losing team bounties fully turn off 50% sooner
  • When objective bounties spawn, champion bounties are fully suppressed for the losing team

Swiftplay Changes

Fiddlesticks

  • W champion healing: 25 – 55% ⇒ 35 – 65%
  • E slow: 30 – 50% ⇒ 40 – 60%

Nidalee

  • HP growth: 109 ⇒ 117
  • MR growth: 1.45 ⇒ 1.75
  • Q spear minimum damage: 70 – 150 (+50% AP) ⇒ 70 – 170 (+55% AP)

Ivern

  • E shield AP ratio: 50% ⇒ 60%
  • E base damage: 70 – 150 ⇒ 70 – 190

Zoe

  • E base damage: 70 – 230 ⇒ 85 – 245
  • Cooldown: 16 – 12 seconds ⇒ 14 – 12 seconds

Yorick 

  • Summons damage to turret reduction: 50% ⇒ 70%

Game pacing

  • Minions upgrade every 90 seconds ⇒ 60 seconds
  • Melee/ranged minion AD growth now matches classic SR
  • Dragon respawn timer: 4:30 ⇒ 5:00
  • Rift Herald spawn timer: 10:00 ⇒ 11:30
  • Sudden death now exists
  • At 25 minutes, structures lose 35% of their resists
  • At 30 minutes, targetable structure lose 3.3% max HP/sec

Gathering Storm

  • Stat time threshold: 8 minutes ⇒ 7 minutes (10 on base SR)

Symbiotic Soles

  • Upgrade distance: 150,000⇒ 120,000

Tear Item changes

  • Tear mana per charge: 4.5 ⇒ 6.5
  • Manamune mana per charge: 4.5 ⇒ 6.5
  • Archangel’s Staff mana per charge: 7.5 ⇒ 9.5
  • Winter’s Approach mana per charge :4.5 ⇒ 6.5

Teleport

  • Upgrade timer: 10:00 ⇒ 8:00

Voidgrubs

  • No longer grants double stacks per kill
  • Turret damage per stack doubled
  • Number of stacks to summon 1 grub: 4 ⇒ 2

Yun Tal Wildarrows

  • Crit chance per stack: 0.2% ⇒ 0.5%
  • Max stacks: 125 ⇒ 50

ARAM changes

Upcoming skins

  • Dumpling Darling Amumu
  • Dumpling Darling Syndra
  • Dumpling Darling Seraphine
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