
LoL Patch 14.13 – Details, Release Date, and more
Now that Patch 14.12 is finally on the live servers, it’s time to check out the upcoming update for the game, LoL Patch 14.13.

Image Credit: Riot Games
LoL Patch 14.13 – more changes announced
Patch 14.12 was officially released on June 12 and it came with one of the biggest announcements in league history: the addition of Faker in the Hall of Legends. To commemorate the game’s most decorated professional player in LoL esports, players will be able to celebrate with several bundles, special Ahri skins, and an event pass for the occasion.
On the game side of things, Riot mainly looked at nerfing down some of the outliers and best-performing champions, including the likes of Skarner, Rek’Sai, and Twisted Fate. There were a few interesting buffs to some of the less popular champions but they are probably still a little too far from becoming pick-or-ban status.
While we monitor to see how the new patch will settle and see the shifts in the meta, the devs are putting their hands on the next patch 14.13. To find out what is being tweaked, check the sections below: the numbers are, as usual, taken from game designer Spideraxe.
Patch 14.13 Release Date
According to the official patch schedule, Patch 14.13 will be released on Wednesday, June 26. This will be the 13th patch out of the 24 updates planned for the year.
How will the upcoming patch impact the meta?
There are currently only three changes announced. The Varus tweaks seem to shift him towards the lethality and poke build compared to the attack speed one — we’ll have to see it in-game to know how much of difference it might make.
In the meantime, if you are looking for the best picks in the meta, check out our tier lists:
Patch 14.13 Tentative Changes
Champion changes in Patch 14.13
Blitzcrank – pulled from patch
- W cooldown: 15 seconds ⇒ 10 seconds
Brand
- P mana restore on kill: 30 – 50 ⇒ 20 – 40
- E base damage: 60 – 180 ⇒ 60 – 160
Gangplank
- E slow: 30% – 60% ⇒ 40% – 80%
- E slow no longer scales with 25% crit chance
Gragas
- Passive heal: 6.5% max HP ⇒ 5.5% max HP
Graves
- E armor per stack: 2 – 14 ⇒ 4 – 16
Kalista
- Base AD: 61 ⇒ 59
- R cooldown: 150 – 90 seconds ⇒ 160 – 120 seconds
- Minimum damage: 75 – 175 ⇒ 0
- Minion execute: 125 – 225 ⇒ 0
- Monster damage cap: 250- 450 ⇒ 100 200
Karthus
- Q base damage: 43 – 119 ⇒ 40 – 116
Kennen
- Base health: 611 ⇒ 580
Lee Sin
- Health growth: 105 ⇒ 108
- W base shield: 50 – 250 ⇒ 70 – 250
Lissandra
- Q AP ratio: 80% ⇒ 85%
- W cooldown: 12 – 8 seconds ⇒ 10 – 8 seconds
Miss Fortune
- Base AD: 52 ⇒ 55
- W passive speed: 25 flat ⇒ 30 – 50
- W active speed: 55 – 95 ⇒ 60 – 100
- W now grants speed after 4 seconds out of combat and 3 seconds later instead of 5 secs then another 5
Orianna
- Base AD: 40 ⇒ 44
Pantheon
- W minimum damage: 50 ⇒ 60
Skarner
- Q health damage: 15% max HP ⇒ 10% max HP
- Q mana cost: 30 ⇒ 50
Taliyah
- Q bonus monster damage: 25 ⇒ 10
- Q no longer has a bonus 5% AP ratio vs monsters (total 20% less damage on monsters)
Varus
- Base AD: 60 ⇒ 57
- P now grants 10% attack speed again, increased to 15% against champs (10% – 20% and 40% on live) ⇒ Passive champion attack speed increased to 40% (attack speed ratio still removed)
- Passive now increases attack speed cap from 2.5 to 2.7632
- P AD and AP now scales with 10% bonus attack speed instead of 1-15/1-30, increased to 15% for champs
- Attack speed growth: 4% ⇒ 3.5%
- W on-hit base: 7 – 31 ⇒ 7 – 35
- W cooldown refund per stack: 12% ⇒ 15% ⇒ 13%
- WQ damage: 6 – 14% (level) missing HP ⇒ 6 – 10% (rank) missing HP ⇒ 6 – 14% (rank) missing HP
Xayah
- E base damage per feather: 50 – 90 ⇒ 55 – 95
- E cooldown: 13 – 9 seconds ⇒ 12 – 8 seconds
Zac
- Passive heal: 5% – 8% max HP (R rank) ⇒ 4% – 8% (every level) (nerf until level 9)
System Changes
Dark Harvest
- Base damage: 20 – 80 ⇒ 20 flat
- Damage per soul: 5 ⇒ 8 ⇒ 9
- Cooldown: 45 seconds ⇒ 30 seconds ⇒ 35 seconds ⇒ 40 seconds
Electrocute
- Base damage: 30 – 220 ⇒ 50 – 190
- Cooldown: 25 – 20 seconds ⇒ 20 seconds flat
Opportunity
- Takedown MS: 150 ⇒ 200
- Passive lethality is now reduced to 60% for ranged champs
Upcoming skins
- Rain Shepherd Milio – 1350 RP
- Rain Shepherd Fizz – 1350 RP