
Marvel Rivals Season 2.5 Hero Balance Changes: Major Buffs to Underperforming Characters
Since the Season 2.5 update dropped, the Marvel Rivals community has been all over the place reacting to the new hero balance changes. Some are praising the buffs for those characters nobody really played before, and they’re happy to see nerfs designed to tame the ever-present “dive” meta. Yet others can’t shake the feeling that a few of these tweaks might’ve gone a bit overboard. Here’s a brief rundown of what’s shifting on the battlefield and how people are taking it.

Image Credits: esports.net
Marvel Rivals Season 2.5 Patch Notes
Vanguard Updates
Captain America
- Health trimmed from 600 → 575 and shield recovery slowed (2 s → 4 s).
- Ultimate cost raised: Freedom Charge from 2,800 → 3,100 energy. Players note that even the First Avenger sometimes needs a breather.
Doctor Strange
- Daggers of Denak falloff softened (62.5% → 80% at 20 m).
- Maelstrom of Madness no longer loses damage at range. Fans appreciate a slight buff to Sorcerer Supreme’s ranged power.
Emma Frost
- Telepathic Pulse range boosted (15.5 m → 18 m).
- Diamond Form shield and damage down: Mind’s Aegis 500 → 400, Carbon Crush cooldown +1 s, Crystal Kick damage down. Mixed reactions: more reach, but less punch in Frost’s diamond skin.
Groot
- Vine Strike damage per hit 70 → 65.
- Ironwood Wall cooldown 8 s → 12 s. One user called the Groot nerf “PERFECT,” glad the Flora Colossus won’t tower over every match.
Magneto
- Faster ring charges: 4 s/stack → 3 s/stack. Helping the Master of Magnetism stay a magnet for kills.
Thor
- Hammer Throw converted to standard ability: cooldown 6 s, damage down (70/30 → 45/20), Thorforce adjustments.
- Shield from Thorforce reduced; bonus health cap lowered (200 → 150).Thor fans lament a slight drop in godly survivability.
Duelist Adjustments
Hawkeye
- Arrow damage up (32 → 34), Blast Arrow and spell field both +1 damage.
- Focus cap 70 → 75; aim charging speed increased. Some worry these buffs may tip Clint too far, but many welcome his sharper aim.
Hela
- Nightsword Thorn capacity 8 → 10.A modest boost for the Goddess of Death’s sustained damage.
Human Torch
- Fire Cluster hit damage 7 → 6; Blazing Blast charge slower; Flaming Meteor shield down (75 → 50) and cooldown up. Johnny Storm’s flames are a bit cooler now.
Iron Fist
- Dragon’s Defense conversion rate and cap lowered; dash range slightly reduced; cooldown reduction nerfed. One player lamented Iron Fist is now “COMPLETELY dead.”
Iron Man
- Repulsor Blast third shot 50 → 45 damage; Gamma Overdrive removed from team-up.
- Armor Overdrive bonus health max 100 → 50. Stark’s suit may need an upgrade after these cuts.
Namor
- Blessing of the Deep cooldown 15 s → 20 s.
- Ultimate inner/outer radius expanded, but damage slightly down; Monstro Spawn falloff softened. The Sub-Mariner still looks ready to flood arenas.
Psylocke
- Wing Shuriken retrieval 14 → 12 damage; Psychic Stealth invisibility 3 s → 2 s. A small dip in burst and stealth power.
Squirrel Girl
- Burst Acorn capacity 10 → 12; Mammal Bond cooldown 12 s → 10 s; smoother ability feel.
Star-Lord
- Ultimate cost 3,100 → 3,400 energy; range 30 m → 40 m; falloff less severe. Peter Quill’s cosmic groove gets a bit riskier but more powerful.
Storm
- Omega Hurricane damage 150/s → 160/s. Fans welcome the lightning-fast buff.
The Punisher
- Final Judgement slow reduced; Adjudication magazine 30 → 40, damage +1, spread slightly tightened. A solid buff for Frank Castle’s mid-range game.
Strategist Tweaks
Jeff the Land Shark
- Joyful Splash now deals damage (70/s) and heals allies; healing nerfed 150 → 130.
- Aqua Burst chargeable (3 charges), direct hits launch enemies; field damage 40 → 45.
- Healing Bubble changed to HoT: 85 instant → 120 over 4 s; charges 6 → 3.
- It’s Jeff! bonus healing more efficient; damage reduction on crits 50% → 70%; ultimate cost 4,000 → 4,500. Jeff-nado hype is real, but survival took a hit.
Luna Snow
- Ice Healing/Damage 20 → 22 per round; Absolute Zero now grants +50 bonus health per hit; ultimate cost 4,500 → 5,000. Luna’s chill feels more potent-just less frequent.
Rocket Raccoon
- Repair Mode healing 55 → 50; team-up anchor tweaks in Rocket Network. Survivability trimmed, but new team-up perks incoming.
The season also adds Ultron as the new strategist, who is expected to function as an offense-focused healer.
Team-Up Abilities & Meta Shifts
New Team-Ups
- Chilling Assault (Luna Snow-Hawkeye)
- Jeff-nado (Storm-Jeff)
- Operation: Microchip (Punisher-Black Widow)
- Rocket Network (Rocket-Peni)
- Stark Protocol (Iron Man-Ultron)
- Symbiote Shenanigans (Venom-Jeff)
Removed/Adjusted
- Allied Agents, Ammo Overload, Chilling Charisma, Gamma Charge (Hulk-Iron Man/Namor), Symbiote Bond all reworked or retired.
- Specific team-up cooldowns and damage shares tweaked for Atlas Bond, Fantastic Four, Gamma Charge (Hulk-Namor), and Mental Projection.
All in all, sentiment around the Marvel Rivals Season 2.5 Hero Balance changes sits at a sort of wary enthusiasm. Buffs to characters like Luna Snow, Rocket Raccoon, and Jeff the Land Shark could introduce brand-new tactics, while cutting back on big names such as Groot, Captain America, and Emma Frost is clearly meant to rein in that “dive” style everyone complains about.
Still, there are nagging questions: is Iron Fist going to hold up? Could Hawkeye end up overshadowing everyone else? The tank adjustments hit the mark, but the attacks on duelists and strikers might just reshape the whole meta. Only time-and the climb up the ranked ladder-will show whether Season 2.5 really nails the balance.