CS:GO Callouts Ultimate Guide – Dust 2

Every CS:GO player knows Dust 2. It’s potentially the most legendary map in Counter-Strike history, spanning back to CS:1.6. Many players may not know the CS:GO callouts for Dust 2, which have continued to evolve as the community becomes more familiar with every inch of the map. While Dust 2 isn’t part of the Active Duty map pool right now, it’s only a matter of time before it finds itself returning to competitive play.

Every map has a set of callouts you should learn that’ll be crucial to leveling up your game. For example, CS:GO Inferno callouts differ from what you’ll find on Dust 2. We’ve compiled a list of CS:GO callouts for Dust 2, which you can use to guarantee your teamplay on the map resembles the best CS:GO teams.

dust-2-callouts

Source: Steam

Dust 2 Callouts

The main thing to know about Dust 2 is that it’s over two decades old. Multiple generations of players have had time to come up with their own terminology for parts of the map, but we want to show you the main ones that have stuck. Here is our map of CS:GO callouts, Dust 2 edition.

CS:GO callouts

Looking at this map, many new players would be confused – it’s definitely daunting. Unfortunately, learning callouts takes more than an image, although this map is a great starting point. The best way to learn is to play consistently, without playing other maps to confuse yourself. You’ll hear these callouts in-game, and responding to them eventually becomes muscle memory.

Essential Dust 2 Callouts

Ideally, you should use all of these CS:GO callouts on Dust 2, but for beginners first learning how to get good at CS:GO, it’s tough. Initially, focus on callouts that you’ll be using often. Dust 2 is a map with tight entry points to the bombsites, so they’ll be your key to communication.

A Site:

On A Site, your most important calls as a CT will be A Long, A Cross, and A Short. These are the key entries to the bomb site, so you have to ensure you’re calling them correctly so your teammates know how to rotate.

As a T, you should call slow into the A Site. This means that your calls will slightly differ from the CT side. Here, get familiar with calling Mid Doors and Lower Tunnels to avoid any nasty surprises while entering from A Short. Pit will also be crucial as your safety net entering from A Long. Get familiar with Barrels too, as it’s where many CTs hide defending the A Site.

B Site:

As a CT, Upper Tunnels, B Doors, and B Window are essential. Most T approaches come from Upper Tunnels, so get used to defending them. Sometimes the Ts sneak through Mid Doors. This is where communication comes into play. Most Ts split B Doors and B Window, leaving you to deal with both. You must be on point, telling your team how many players are in each position if you’re to win the round.

As a T, your B callouts depend entirely on your approach. When taking Upper Tunnels, try and call potential hiding spots, like Big Box, B Car, and B Window as you enter the site. This helps clear the site for planting. Once planted, B Doors and B Window will be the most common retake point, so use these callouts to defend the plant.