Diablo: Immortal disappoints utterly, Blizzard fully embraces pay2win
The quote that will forever come up in any article about Blizzard, “Don’t you guys have phones,” will echo even louder after Diablo: Immortal was released on June 2nd, 2022. There have been some good things happening within the company since Microsoft announced that they are buying out Activision, and people really thought that there was some hope for the company.
Unfortunately, everyone who thought so, including us, already put up their clown make-up after the Overwatch 2 beta, which was disappointing. If you missed out on the whole Overwatch 2 thing, then Diablo: Immortal probably hit you with disappointment more than those who were bamboozled a few months back.
Currently Diablo: Immortal has a user score of 0.5 out of 10 on Metacritic.
What went wrong?
You have probably heard about it from your favorite streamer by now, and that is that Diablo: Immortal is actually not a bad game…at least from the gameplay perspective. The devs did quite a great job of bringing the Diablo series to a mobile device. The graphics look good; the game plays well; it is fun to play, and it is generally a great game, except that one thing that is a sight for sore eyes.
We are, of course, referring to the fact that the game is not only pay to win, but it is completely shameless when it comes to trying to take your money. It does not want just a few bucks here and there. No! It wants to take everything you have. After you play the game for just a few minutes, you will immediately be prompted to spend money on an “800% value offer” for only $1.
Ok, we get it. Spending $1 is not that bad. After all, it is a free-to-play game. However, this is just the beginning of Blizzard’s never-ending greed as they attempt to monetize pretty much everything in the game. Even the things they claim are unpurchasable with real money, which is the gear, are technically monetized through legendary gems.
According to Bellular, the Blizzard name and reputation dies with it:
Of course, free-to-play players can acquire everything that those who spend money on the game can.
But can they really?
The community already did their calculations, and unless F2P players are planning to play almost every day for ten years, they will not be close to the power level of a P2W player. The insane strength curve pay2win players get is just nonsensical.
Payment mechanics aimed at cutting down grind times were envisioned as equalizers in RPG’s. Those that don’t have that much time to grind each day could pay for a bit of a shortcut. Players that can afford the time can be equally good just by sheer investment of time and effort.
Blizzard takes it to a whole new level in Diablo:Immortal, making it down right predatory.
How much does it cost to fully power up your character?
You better be holding onto something because the price of having a maxed-out character in this mobile game might surprise you. If you want to have everything best-in-slot, the least amount of money you will have to spend on the game is $110,000. The reason why the price is so high is that despite the fact that you can start things off with a $1 offer, it scales up the more you spend on the game.
The whole Diablo community is in outrage because of the situation, and the worst part is that Blizzard is probably going to “fix this” by just lowering the prices by a bit, which will still make the game expensive, but not as ludicrously expensive as it is now.
We will have to wait and see what the future is going to hold for Blizzard and Diablo: Immortal. Still, it is not bright unless you look at the community side of the story, which is going full pitchforks and torches on their once beloved hero of video game development.