
XDefiant Has Secured 11 Million Players Since Release
In a recent interview with Ubisoft’s CEO, Yves Guillemot, it was confirmed that XDefiant has secured more than 11 million players since being released on May 21. This staggering sum comes as a result of the game launching on all platforms as a free-to-play product, but it helps that it’s a solid game with decent mechanics. Despite some teething issues, XDefiant has plenty to offer the average FPS fan, and there’s plenty more in the pipeline.
Within a matter of hours, XDefiant had pulled in more than one million players in May. It was a testament to the anticipation of the product, with many gamers having waited patiently on the sidelines as XDefiant was delayed several times over the last year. When it was finally released, it became one of the most talked-about games worldwide, with many pouring in to experience the all-new Ubisoft shooter for themselves.
XDefiant On Top… For Now
XDefiant is enjoying plenty of popularity at the moment, but there are concerns that it’ll die off when Black Ops 6 is released in October. However, it has long been said by Ubisoft that it wasn’t designed to be a ‘Call of Duty killer’, and it’s a unique proposition that endeavours to stand apart from Activision’s legendary FPS series. Recently, XDefiant’s first season was revealed by Ubisoft, with the team showcasing the first new faction coming to the game along with new maps, weapons, and modes.
That remains one of the biggest selling points of XDefiant – the factions. It was said a few days ago that ‘any’ Ubisoft franchise could end up getting a faction in XDefiant. The expectation is that we’ll see the likes of Assassin’s Creed and more Far Cry factions surface in the near future, but could we also see something like Rabbids appear in XDefiant? Ubisoft certainly thinks so.
Another concern that surfaced recently was the doubt about the future of XDefiant as an esports game. According to Ubisoft, no esports model will appear in XDefiant until at least 2025, with the foundations needing to be laid first. Per the lifecycle of modern live service games, if the player base isn’t fully retained, it could mean that there are very few people left to enjoy an esports ecosystem in a year.
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