LoL Patch 8.19 Champions rundown
As the season is approaching the end, Riot has steered away from any major changes. Patch 8.19 mainly consists of slight champion balancing, with the usual damage, scaling and cooldown being adjusted. With Worlds approaching, previous championship skins have been re-released, while also launching this year’s Championship Kha’zix.
Darius – Unexpectedly, Riot will be giving Darius quite a decent buff, making him much stronger throughout every point of the game. AD ratio on Crippling Strike (W) has been increased by 10% at all levels. Armor reduction on the pull (E), will also get an additional 5% armor pen at all levels.
Fiora – Fiora’s vital healing has been increased slightly in the early game, however, it will remain the same at level 18. More importantly, a bug has been fixed which will ensure her Q to correctly target enemy champions.
Kha’Zix – Burst potential has been buffed quite significantly, with Kha’s passive bonus AD ratio being doubled to 0.4. The Void Spike (W) slow will be slightly increased, giving him greater ganking potential in the early game.
Jarvan IV – Jarvan’s passive damage cooldown per target will be reduced to a flat six seconds at every level, and also include a visual indicator showing its cooldown. This will allow Jarvan to better pick his targets in a team fight in order to maximise the damage.
Nunu & Willump – Nunu has received a very strong buff, granting him better sustain and damage. The Q AP ratio for the heal has been buffed from 0.5 to 0.7. Damage wise, Nunu’s Snowball Barrage AP ratio is up to 0.54 from 0.45, his Root damage also getting a significant damage buff, from 0.5, to 0.8 of ability power.
Janna – Passive bonus movement speed slightly adjusted to give Janna greater MS during earlier levels.
Thresh – Thresh has received a much-needed mana cost reduction on his Death Sentence (Q), now down to 60, from 80 mana. Its cooldown will additionally be lowered at earlier levels but remain at twelve seconds at max level. Overall, this allows Thresh to make more early game plays in lane.
Pyke – Pyke’s ultimate execute damage will be increased fairly significantly in the earlier levels (evens out at level 11), buffed from 200 to 250 at level six.
- Old: 200/250/300/350/400/450/475/500/525/550/575/590/605
- New: 250/290/330/370/410/450/475/500/525/550/575/590/605
Kog’Maw – Base MS slightly increased by 5, now to 330. Range of his ultimate will have increased range at level one and two, now 1300 and 1550 respectively.