Is Rocket League Dying? | What’s The Rocket League Player Count in 2022?
The question of ‘is Rocket League dying’ is getting asked more and more these days. If you play Rocket League then you might know that the popularity of the game has dropped since the initial free-to-play spike in September 2020. This has led to lots of and frequent discussions about what can be done to revitalise the playerbase.
At some point, it needs to be addressed by Psyonix. They are likely aware of this and working on ideas as the game is not going anywhere. However, the question as to what those changes might entail is still very much shrouded in mystery. That hasn’t stopped the community from coming up with their own suggestions of course.
Is Rocket League Dying? | Rocket League Player Count
When Rocket League went free-to-play, there was a considerable spike in the number of players in the game. This was in September 2020, and in July 2021, according to the ActivePlayer database, the Rocket League player count hit an all-time high. In the space of a single month, according to the platform, 100 million players jumped into Rocket League across the course of a single month.
Of course, there has been a drop-off since then – and a considerable one at that, but the game remains strong. In August 2021, developer Psyonix made a rather strange change, though. It was revealed in an update that Psyonix would no longer give players the ability to see how many users were currently logged into the Rocket League platform. This made it almost impossible to track the Rocket League player count.
Instead, the developer relied on a simple one-word status measure: Good, Great, or Amazing, which ultimately highlighted very roughly how many players were online. There were suggestions from within the community that this was an attempt to the Rocket League player count entirely, which at the time may have started dwindling.
However, there’s one way we can get a ballpark idea of what the performance looks like regarding the Rocket League player count. If we use SteamCharts.com, we can find out how many players are enjoying Rocket League at any given time. At the time of writing this article (at 6 am on a Monday morning), Rocket League is ranked 47th on Steam with around 14,000 players currently online.
There’s a 24-hour peak of 38,043, and an all-time peak of 146,902. It’s worth highlighting that those numbers are strong, and they’re only representative of Steam. That doesn’t include the Epic Launcher on PC, or any other platforms – Nintendo Switch, Xbox, or PlayStation, for example.
So, that’s the breakdown of the Rocket League player count. It might have dropped considerably in the last year or so, but there’s definitely a case against the question, ‘is Rocket League dying?’
Many content creators have been worried about Rocket League viewership in general all across the board. Understandably many are concerned about their livelihood is dependent on a game in decline. But what about the Esport? Rocket League tournaments have experienced good and many plaudits over the past few years.
From the lows of RLCS Season 1’s approximate 50,000 concurrent viewer peak, the premier Rocket League tournament has grown, reaching its peak at the Season 8 World Championship with a count of 280,495 viewers as per Esports Charts. Since then those numbers have not been achieved, understandably so in that Season 8 was the final season before the onset of the global pandemic.
Hopes have been up for this RLCS 2021-2022 season, with Psyonix announcing in September 2021 the highly-anticipated major expansion. This saw three new regions added to the global circuit (MENA, APAC North and APAC South) as well as support for Sub-Saharan Africa. The RLCS prize pool also grew to accommodate this by a further 6 million dollars. Even the Rocket League betting scene is on a sharp rise.
The Return to LAN
The return to LAN play at the RLCS 2021-2022 Fall Major may not have had a live crowd, but the peak viewership regardless reached an agonisingly close 280,226 viewers, nearly surpassing the previous peak. These Rocket League stats encouraged to some seeing as it was not a World Championship event. However, they are still admittedly low and in cases magnitudes less than the leading Tier 1 esports such as League of Legends or CGGO.
At least one thing Rocket League has always had going for it is the fact it is E for everyone. Because of this, it attracts large brands, such as 7-Eleven, Ford, BMW, Lamborghini, Nissan, and the list goes on. They don’t need or have many endemic esports brands on board, because so many of the big brands and partners want to be a part of it. They know that Rocket League speaks to an audience that they would like to speak to too. These sponsors help bring new eyes to the esport and games in turn. This isn’t something long-term fans and players really seem to care about though.
What Do Players Want?
Some of the most called-for things are more content with regard to the game. A true and proper integrated creative mode is often asked for after seeing what is possible with the game’s Steam Workshop maps.
Other frustrations come from features that were initially exciting and promising when launched by Psyonix, but ultimately have never truly been expanded upon. The custom training, for example, was a revelation when introduced but is long overdue for some new features. Or the club feature, where you can be in a group with your friends. Outside of the small tag on the leaderboard of an online match, this means very little.
An issue that only seems to cause more unsettlement in the community is the lack of communication from Psyonix. Roadmaps are few and far between, and even those don’t seem to stick. The lack of assurance from the game developer leads many to worry. The main thing on the horizon that seems more and more widely accepted as something to look towards, is the rumoured move for the game across to Unreal Engine 5. Those in the field understand this would open countless doors in terms of possibilities and features for the game. If that potential is lived up to and the rumours are true, then Rocket League could experience a second lease on life.
So is Rocket League dying? Honestly, it’s hard to tell, but it seems too early to book the funeral just yet.
Read Also: What are Rocket League competitive ranks?