Rocket League Pro Settings: This is what the pros are doing
Settings in Rocket League might simply be a mere afterthought for most casual and amateur players, as they simply find the settings which they are most comfortable with and just roll with them. However, in a game where such small margins can be the difference between a win and a loss, a player’s settings might just make all the difference. There are several different Pro Settings in Rocket League, including camera shake, FOV, height, angle, stiffness, and so on.
Rocket League Settings
Out of all those previously mentioned rocket league settings, it is generally agreed by almost every rocket league player of all ranks and abilities that having camera shake off is a good thing. This is because having the camera shake off makes the game feel a lot smoother.
FOV (Field of View)
Effectively determines how much of the pitch you can see, and you can set it from anywhere between 60 and 100 degrees. Height determines how high up the camera that follows your car is, and that goes from 40 to 200. Angle determines the angle above the vertical which the in-game camera follows your car, and this can be varied from anywhere between -15 and zero degrees.
Stiffness and Swivel speed
Are self-explanatory, while transition speed determines how quickly the camera transitions between the ball camera and following the car like normal.
Rocket League Pro Controllers Settings for Xbox or PlayStation
Rocket League allows you to change controller binds to suit your personal preferences, boost is set to one of the buttons. Still, they usually change it to one of the bumpers to free up their right thumb, which allows much greater car control in the air, something which becomes especially important the better you become at rocket league. You could argue is vital if you want to get better at Rocket League, especially at higher Rocket League ranks, as the need to hit the ball while it is high in the air becomes much greater.
These are exclusive to controllers and there is the normal deadzone setting, which determines how far you can move one of the sticks before it has any effect in game, and there is dodge deadzone, which works in the same way, except it is exclusive to dodges (i.e front flips, side flips, backflips). The dodge deadzone is typically much larger than the normal deadzone.
It’s not just camera settings that allow you to play the game how you want to, as many different cars can be used in the game, with some having different hitboxes to suit different playstyles. Generally, the most used cars in rocket league are the octane and the fennec, despite both cars having identical hitboxes. It is also worth noting that the fennec is part of a DLC, and as such, players must pay an additional amount to be able to use the fennec. Alternatively, they can trade with other players for the fennec.
The dominus is another car that is frequently used in rocket league, but its hotbox is very different to that of the octane and fennec, in that the dominus is longer and not as tall. Because of this, the dominus makes aspects of the game such as ground dribbling and flicking a lot easier, when compared to the octane or fennec. There are plenty of other cars that can be used in rocket league that get used, but not nearly as much as the octane, fennec, or dominus. Additionally, there are several Rocket League goal explosions to choose from, but these have zero effect on a player’s performance, so these shall not be discussed further.
More Options Settings
Now we shall explore how the best Rocket League players in the world optimize their settings to get the best out of their abilities. Some rocket league pros play very differently from others, not only individually, but as part of a team. As such, some rocket league pros may adapt their settings to what the team needs in order to be successful, rather than what makes the individual performance, as rocket league is a team game. It goes without saying that every single rocket league pro player has a camera shake off in their settings.
In contrast to this, there is some discrepancy in the FOV setting among rocket league pros. While the majority have opted for the maximum of 110 degrees, there are some notable exceptions, most notably: JKnaps, AYYJAYY, Firstkiller, GarrettG, M0nkey M00n, archie, yanxnz, BeastMode, and mist who all have their FOV on 109, and ExoTiiK, who has his FOV on 105. Unlike FOV, there is no clear “right” distance to go for, but research suggests that almost all rocket league pros have their distance setting at anywhere between 260 and 280, clearly indicating that this is the optimal region of distance setting to go for, as the camera is far enough to see what is going on around you but close enough so that it is easier to control the ball when you have possession, which is particularly important in manoeuvres such as air dribbles and flip resets, but is also important for most mechanics in rocket league.
Looking specifically at the MVP of the RLCS Spring Major, Joyo’s Rocket League Camera settings are 110 FOV, 100 height, -5 angle, and 260 distance, with his deadzone settings being 0.06 normal deadzone and 0.62 dodge deadzone. For other rocket league pro’s deadzone settings, the normal deadzones vary between 0.05 and 0.06, with the exception of G2’s Chicago, whose deadzone is set at 0.10. Meanwhile, the dodge deadzone varies between 0.45 and 0.75, indicating that deadzone settings might be more of a personal preference as opposed to a set number being clearly better than the others.
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